Bits to Atoms: Soap Dish

Bits to Atoms: Soap Dish

Bits to Atoms: Soap Dish

Our first 3D printing assignment in Critical Making. We could create anything we wanted as long as it was not larger than 4”x4”x4”.

I am almost out of hand soap in my bathroom and would like to switch to bar soap (it’s cheaper) so I need a soap dish. Perfect thing to 3D print.

I wanted to design it from scratch in Rhino so that I could learn to use Rhino and learn I did. As you will see, it will take a couple attempts to get it right.

Version 1

So for my first attempt I started with a blank Rhino file using the template for a small object in mm. It took a few tries and some googling to get there.

Soap Dish-FIrst Attempt from Jim Murphy on Vimeo.

The file looked good in MeshLab and in Cura. I exported into .gcode and initiated the 14hr & 41 minute print.

Upon my return something looked off. There was a block of material on the top that I didn’t think should exist. I snatched it and brought it home.

Soap Dish-Final Output from Jim Murphy on Vimeo.

I started to peel the support material off and the dissolve the rest.

Removing Support Material from Jim Murphy on Vimeo.

This was the end result later that night…

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It was not exactly what I envisioned. Something in my design was off. But, maybe I could salvage this one? There was a bunch of material inside that was falling apart. If I could take that out…

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That…did not work.

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It ended up tearing the top of the dish right off. I would need to redesign but I needed to figure out what I did wrong first. I think it has something to do with the holes and the extrusion of the upper walls.


Version 2

This time around I made a couple different moves in the design of my model.

  • I extruded the curves, rather than the surface.
  • I merged the extruded surfaces with the rest of the model.
  • I shortened the holes to just enough to be through the top.
  • Gave the surfaces thickness.

Soap Dish-V2 from Jim Murphy on Vimeo.

I took this redesign to class with me and realized it would still not work. As you can see at the very end of the video, when I put the model in Cura, it still created this strange solid on the top instead of the upper walls with a fillet to the top surface. It took a lot of experimentation, including what turned out to be an unnecessary redesign again.


Version 3

I did not make a video for this attempt as it would be very very long. Hours of messing with the model and a complete redesign where I used the Boolean functions to separate a face from a solid then move that face down. This did not make a difference.

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As you can see from the Cura layer view there was still a rectangular solid on the top of the model where the upper walls should be.

I was out of ideas. I decided to just start deleting elements then seeing if that would work. This was where I found my solution, and as luck would have it, the first thing I tried deleting was the solution. It was the filleted sides & holes.

As soon as they were deleted the model seemed to work in Cura.

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The mysterious solid appeared to be gone and the walls clearly visible. The next step will be to print.

I will update after printing of V3

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Jim Murphy

Michigan born and raised. Colorado for grad school at CU-Boulder.

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